Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
However, due to modern LLM postraining paradigms, it’s entirely possible that newer LLMs are specifically RLHF-trained to write better code in Rust despite its relative scarcity. I ran more experiments with Opus 4.5 and using LLMs in Rust on some fun pet projects, and my results were far better than I expected. Here are four such projects:
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In a report on Thursday, NBC News interviewed residents fighting to shut down xAI's turbines. They confirmed that xAI operates the turbines day and night, allegedly tormenting residents in order to power xAI founder Elon Musk's unbridled AI ambitions.